AmiGadget Press
      The Amiga Desktop Video Workbook by Jay Gross
      The Amiga Desktop Video Workbook
      by Jay Gross


      Available bindings: Paper tape, on-demand edition.  This is a special order, publish-on-demand item. Email for info.

      Originally published by MicroSearch in 1990, this book is out of print.  When originally published, the book included a support disk in AmigaDOS format, bound into the volume.  The disk, updated slightly over the years, is no longer available.

      Table of Contents

      Contents of Support Disk

      The Amiga Desktop Video Workbook
      by Jay Gross

      BOOK TABLE OF CONTENTS
      The Amiga Desktop Video Workbook
      by Jay Gross
      SECTION I: Becoming a Desktop Videographer  3
          Having fun, making money, getting your foot through the door 
      Chapter 1 - A new kind of communication

      5

      Chapter 2 - What you can do with video

      7



      SECTION II: Overview of desktop video 

      9

          First things first, defining some terms 
      Chapter 3 - Buzzzzzzzzzzz 

      11

          Video 
          The big picture 
          It slices and dices. . . 
          Video in industry 
          Home users 
          Opportunities in Video 
      Chapter 4 - The Amiga in Video Production 

      19

          The Opportunities 
      Chapter 5 - Why the Amiga, and not other computers? 

      23

          Interchange File Format 
          Multitasking, an Amiga Exclusive 
          It's a (Bit)Plane 
          Summary 


      SECTION III: Some basic concepts to build on 

      29

         Getting to know the Amiga, getting acquainted with video 
      Chapter 6 -The kitchen sync and Resolution Nine 

      31

          Video lives for sync. 
          It's not a magic trick. 
          Genlockery 
          Other things a genlock can't/doesn't do 
          Speaking Video-ese 
          Steps of video production 
      Chapter 7 - Resolution Nine. . . 

      35

      Chapter 8 - Frame Accuracy 

      37

          Frame accurate isn't "single-frame" 
      Chapter 9 - Video formats and what they mean 

      39



       Section IV: Amiga: the video studio in a box

      43

          Everything you need in one place 
       Chapter 10 - The cook's tour 

      45

          The budgets 
          The scripting department 
          Stop for props 
       Chapter 11 - Touring the animation section 

      51

          Model-ing 
          A tracer's delight 
          Roll titles 
          Sounds of music 
          Soundstage that doesn't sound 
          Sound dubbing 
          Mixing it up 
          Sugar is sweet, and sound is too. 
          Fait accompli
      Chapter 12 - The video studio in a box

      61

          First the script
          Writing a script
      Chapter 13 - Step one: getting the client hooked

      67

          The Amiga's artistic talents abound
          Transitions, on the cheap
          More special effects
      Chapter 14 - Post production 

      73

          Insert editing
          Decisions, decisions
          Timing your tape 
          Audio 
          Take twenty-six. . . 
           Next stop, animation 
          Tracing those rays 
          Summary 


      SECTION V: - How-To do it 

      79

          Getting down to the nitty gritty. . . 
      Chapter 15 - Videographers do it with their cameras 

      81

          More on anti-aliasing   
          Fooling the eye   
          Keeping colors legal   
      Chapter 16 - Editing 

      87

          Outside editing services   
          Assembling   
          Insert editing   
          The A & B (see?) of video   
          A toast to the Toaster's software 
      SECTION VI: Just for animators 

      93

          Making things go bump in the night or day 
      Chapter 17 - Animators do it with their Amigas 

      95

          The classical approach 
          First, the Number Two 
          First, the classics 
          Painting animations 
          CanDo 
          Ready-to-wear 
          Standards aplenty 

      100

          Back again 
          The sprite animators 
          Vectors, vectors 
          Zoëtrope 
          Tween the sheets 
         Three D's and tracing rays 
         When it isn't raytraced 
          A darker shade of pail 
          Amiga raytracing 
          Sculpt 
          Palettes, your video pals 
          "True" color 

      108

          Large palette Amiga stuff 
          Show and tell 
          An hour's heuristics saves a day's rays 
          How much tracing time is too much? 
          The three D's 
          Standards, standards 
          Hardware animation: it's a Live! 
          The animation manipulators 115
          Making your own Anims
          Speaking the language
          The screen's flipped
          Animation limited
          Rotoscoping
          Single framing
          Bringing it home
          Recording a frame
          Specialties of the house
          Trickery indeed
      Amiga f/x [with many subsections] 120
      SECTION VII: Hardware tools 

      129

          Things you need and don't need to do desktop video  
      Chapter 18 - Things you might already have

      131

          Who needs "broadcast" quality?  
          What does a genlock do?  
          ARexx  
          "Broadcast quality"  
          Adjusting your monitor  
          Don't touch that dial!  
          Television instruments  
          Allowing for NTSC limits in graphics creation  
          Getting your finished videos past a broadcast engineer  
      Chapter 19 - Video amplifiers, switchers, mixers, etc.  141
          Video doodads  
          Connecting it all up  
      Chapter 20 - Lighting for video 147
          Basic video lighting equipment
      Chapter 21 - Color considerations in video lighting 151
          White, it isn't.  Ask any camera.  
          Mix and never match  
          Filtering  
          Shades of gray  
          Coping with light of the wrong color
          Go for quantity  
      Chapter 22 - Audio recording and mixing 157
          What makes sound good or bad?  
          What you need for audio for video  
          Music, mæstro!  
          Internal Amiga music  
          MIDI software  
          What software does what  
          Automatic music  
          What to look for  
          Digitized sounds
          Synthia Professional
          Timing sound to video


      SECTION VIII: Software specifics 167
          Tools, tips and techniques for getting the job done
      Chapter 23 - At the beginning - the script  169
          One from Column One
          A new horizon in scripting
          How to do it
          Problems to expect
          Other benefits
      Chapter 24 - Next the animations 173
          Loop-de-loops
          Speaking of sounds
          Timing
          Problems?  What problems?
          By the book
          Pure Fanta-sy
          Tracing rays (again)
          Down to earth
          Sculpt 3 or 4 D
          The impulse to animate
          More vectors
          The Director
          AmigaVision
          CanDo
          Painting animation
          The learning curve
      Chapter 25 - Digitizing and scanning for video
          Scanning
          Digitizing
          Digitizing on the move
          To digitize or to scan. . .
          Tips for good scans/digitizations
          Image processing
          Converting among display modes
      Chapter 26 - Rendering directly to video boards
          Toasting video
          Non-toasters
          The new IFF standard
      Chapter 27 - More software tools and how to use them
      Chapter 28 - Software to control the hardware
          Time code reading and generating
          Photon Video Transport Controller
      Chapter 29 - Titling
          Amiga titling software
          Fonts
          Readability
          Colorfonts
          Summary
      SECTION IX: Starting a video business of your own  
          Taking the first big steps
      Chapter 30 - First they do it for fun. . .
          First, to burst some bubbles
          Money matters. . .  boy does it!  
          Borrowing money
          The business plan
          Location, trademarks, names
          Answering machines
          Registering your business
          Incorporation, partnerships, proprietorships
          Insuring against disaster  
      Chapter 31 - The mechanics of doing business
          Counting the beans  
              maintenance costs for your equipment.
              business development, advertising, and promotion expense.
              payroll expense.
              total overhead.
              gross profit and return on investment.
          Government reports  
              FICA
              FUTA  
              SUTA
              Withholding
              State forms
              Sales tax forms
              Paying up
              W-4
              W-2  
              1099  
              Getting licensed
              Where to get the forms  
      Chapter 32 - Getting down to business
          Advertising and promotion  
          Money, receivables, and billing
          Cash flow  
          Keeping the cash flow a-flowing  
          Further billing mechanics


      SECTION X: Managing your video business - part 2  
          More things you need to know
      Chapter 33 - Taking the next big steps
          Showing off the demo
          Advertising agencies  
      Chapter 34 - Managing clients, people, talent
          Communication
          Client participation
          Signing off
          Other skills
          Managing talent
          Dealing with client's relatives as talent
      Chapter 35 - Totaling up the costs of desktop video
          Serious genlocking
          Next stop animation  
          The turnkey system approach
          Farming things out  
          The bottom line  
          Own or rent  
          Pricing your work  
          Legal issues  
              Using copyrighted material  
              Model releases  
              Location releases  
              Artwork and writing clearances  
              "Work for hire"
              Market restriction
              Licenses and permits
              Copyrighting your videos
      Chapter 36 - Summary
          What's on the horizon?
          Moving to HDTV


      Appendix A: Contents of Disk included
      Appendix B: RESOURCES
      Appendix C: TCRG compatibility guide
      Appendix D: Example business plan
      Appendix E: Example Director script
      Appendix F: Mired color temperature conversion chart
      Appendix G: Lensmounts for video cameras
      Appendix H: ARexx: What is it?
      Appendix I: BIBLIOGRAPHY


      GLOSSARY


      INDEX


      You can reach Jay Gross at the following addresses, electronic and otherwise:

      email:  j a y @ f o t o a r t i s t a . c o m
      US Mail:  P.O. Box 1696, Lexington, SC 29071-1696

      www.fotoartista.com/amigadget

      The Amiga Desktop Video Workbook is an AmiGadget publication formerly licensed to MicroSearch, Inc. of Houston.

      Amiga is a trademark of Amiga. Other trademarks mentioned are the property of their respective owners.
      AmiGadget is an independent publisher, not connected with Amiga.


      Ask your library for the book, or get it from www.bn.com - still in stock as of Aug. 2006.

      Email:  j a y @ f o t o a r t i s t a . c o m