Originally published by MicroSearch in 1990, this book is out of print. When originally published, the book included a support disk in AmigaDOS format, bound into the volume. The disk, updated slightly over the years, is no longer available.
The Amiga Desktop Video Workbook
by Jay Gross
BOOK TABLE OF CONTENTS
The Amiga Desktop Video Workbook
by Jay Gross
| SECTION I: Becoming a Desktop Videographer | 3 |
| Having fun, making money, getting your foot through the door | |
| Chapter 1 - A new kind of communication |
5 |
| Chapter 2 - What you can do with video |
7 |
| SECTION II: Overview of desktop video |
9 |
| First things first, defining some terms | |
| Chapter 3 - Buzzzzzzzzzzz |
11 |
| Video | |
| The big picture | |
| It slices and dices. . . | |
| Video in industry | |
| Home users | |
| Opportunities in Video | |
| Chapter 4 - The Amiga in Video Production |
19 |
| The Opportunities | |
| Chapter 5 - Why the Amiga, and not other computers? |
23 |
| Interchange File Format | |
| Multitasking, an Amiga Exclusive | |
| It's a (Bit)Plane | |
| Summary | |
| SECTION III: Some basic concepts to build on |
29 |
| Getting to know the Amiga, getting acquainted with video | |
| Chapter 6 -The kitchen sync and Resolution Nine |
31 |
| Video lives for sync. | |
| It's not a magic trick. | |
| Genlockery | |
| Other things a genlock can't/doesn't do | |
| Speaking Video-ese | |
| Steps of video production | |
| Chapter 7 - Resolution Nine. . . |
35 |
| Chapter 8 - Frame Accuracy |
37 |
| Frame accurate isn't "single-frame" | |
| Chapter 9 - Video formats and what they mean |
39 |
| Section IV: Amiga: the video studio in a box |
43 |
| Everything you need in one place | |
| Chapter 10 - The cook's tour |
45 |
| The budgets | |
| The scripting department | |
| Stop for props | |
| Chapter 11 - Touring the animation section |
51 |
| Model-ing | |
| A tracer's delight | |
| Roll titles | |
| Sounds of music | |
| Soundstage that doesn't sound | |
| Sound dubbing | |
| Mixing it up | |
| Sugar is sweet, and sound is too. | |
| Fait accompli | |
| Chapter 12 - The video studio in a box |
61 |
| First the script | |
| Writing a script | |
| Chapter 13 - Step one: getting the client hooked |
67 |
| The Amiga's artistic talents abound | |
| Transitions, on the cheap | |
| More special effects | |
| Chapter 14 - Post production |
73 |
| Insert editing | |
| Decisions, decisions | |
| Timing your tape | |
| Audio | |
| Take twenty-six. . . | |
| Next stop, animation | |
| Tracing those rays | |
| Summary | |
| SECTION V: - How-To do it |
79 |
| Getting down to the nitty gritty. . . | |
| Chapter 15 - Videographers do it with their cameras |
81 |
| More on anti-aliasing | |
| Fooling the eye | |
| Keeping colors legal | |
| Chapter 16 - Editing |
87 |
| Outside editing services | |
| Assembling | |
| Insert editing | |
| The A & B (see?) of video | |
| A toast to the Toaster's software |
| SECTION VI: Just for animators |
93 |
| Making things go bump in the night or day | |
| Chapter 17 - Animators do it with their Amigas |
95 |
| The classical approach | |
| First, the Number Two | |
| First, the classics | |
| Painting animations | |
| CanDo | |
| Ready-to-wear | |
| Standards aplenty |
100 |
| Back again | |
| The sprite animators | |
| Vectors, vectors | |
| Zoëtrope | |
| Tween the sheets | |
| Three D's and tracing rays | |
| When it isn't raytraced | |
| A darker shade of pail | |
| Amiga raytracing | |
| Sculpt | |
| Palettes, your video pals | |
| "True" color |
108 |
| Large palette Amiga stuff | |
| Show and tell | |
| An hour's heuristics saves a day's rays | |
| How much tracing time is too much? | |
| The three D's | |
| Standards, standards | |
| Hardware animation: it's a Live! | |
| The animation manipulators | 115 |
| Making your own Anims | |
| Speaking the language | |
| The screen's flipped | |
| Animation limited | |
| Rotoscoping | |
| Single framing | |
| Bringing it home | |
| Recording a frame | |
| Specialties of the house | |
| Trickery indeed | |
| Amiga f/x [with many subsections] | 120 |
| SECTION VII: Hardware tools |
129 |
| Things you need and don't need to do desktop video | |
| Chapter 18 - Things you might already have |
131 |
| Who needs "broadcast" quality? | |
| What does a genlock do? | |
| ARexx | |
| "Broadcast quality" | |
| Adjusting your monitor | |
| Don't touch that dial! | |
| Television instruments | |
| Allowing for NTSC limits in graphics creation | |
| Getting your finished videos past a broadcast engineer | |
| Chapter 19 - Video amplifiers, switchers, mixers, etc. | 141 |
| Video doodads | |
| Connecting it all up | |
| Chapter 20 - Lighting for video | 147 |
| Basic video lighting equipment | |
| Chapter 21 - Color considerations in video lighting | 151 |
| White, it isn't. Ask any camera. | |
| Mix and never match | |
| Filtering | |
| Shades of gray | |
| Coping with light of the wrong color | |
| Go for quantity | |
| Chapter 22 - Audio recording and mixing | 157 |
| What makes sound good or bad? | |
| What you need for audio for video | |
| Music, mæstro! | |
| Internal Amiga music | |
| MIDI software | |
| What software does what | |
| Automatic music | |
| What to look for | |
| Digitized sounds | |
| Synthia Professional | |
| Timing sound to video | |
| SECTION VIII: Software specifics | 167 |
| Tools, tips and techniques for getting the job done | |
| Chapter 23 - At the beginning - the script | 169 |
| One from Column One | |
| A new horizon in scripting | |
| How to do it | |
| Problems to expect | |
| Other benefits | |
| Chapter 24 - Next the animations | 173 |
| Loop-de-loops | |
| Speaking of sounds | |
| Timing | |
| Problems? What problems? | |
| By the book | |
| Pure Fanta-sy | |
| Tracing rays (again) | |
| Down to earth | |
| Sculpt 3 or 4 D | |
| The impulse to animate | |
| More vectors | |
| The Director | |
| AmigaVision | |
| CanDo | |
| Painting animation | |
| The learning curve | |
| Chapter 25 - Digitizing and scanning for video | |
| Scanning | |
| Digitizing | |
| Digitizing on the move | |
| To digitize or to scan. . . | |
| Tips for good scans/digitizations | |
| Image processing | |
| Converting among display modes | |
| Chapter 26 - Rendering directly to video boards | |
| Toasting video | |
| Non-toasters | |
| The new IFF standard | |
| Chapter 27 - More software tools and how to use them | |
| Chapter 28 - Software to control the hardware | |
| Time code reading and generating | |
| Photon Video Transport Controller | |
| Chapter 29 - Titling | |
| Amiga titling software | |
| Fonts | |
| Readability | |
| Colorfonts | |
| Summary |
| SECTION IX: Starting a video business of your own | |
| Taking the first big steps | |
| Chapter 30 - First they do it for fun. . . | |
| First, to burst some bubbles | |
| Money matters. . . boy does it! | |
| Borrowing money | |
| The business plan | |
| Location, trademarks, names | |
| Answering machines | |
| Registering your business | |
| Incorporation, partnerships, proprietorships | |
| Insuring against disaster | |
| Chapter 31 - The mechanics of doing business | |
| Counting the beans | |
| maintenance costs for your equipment. | |
| business development, advertising, and promotion expense. | |
| payroll expense. | |
| total overhead. | |
| gross profit and return on investment. | |
| Government reports | |
| FICA | |
| FUTA | |
| SUTA | |
| Withholding | |
| State forms | |
| Sales tax forms | |
| Paying up | |
| W-4 | |
| W-2 | |
| 1099 | |
| Getting licensed | |
| Where to get the forms | |
| Chapter 32 - Getting down to business | |
| Advertising and promotion | |
| Money, receivables, and billing | |
| Cash flow | |
| Keeping the cash flow a-flowing | |
| Further billing mechanics | |
| SECTION X: Managing your video business - part 2 | |
| More things you need to know | |
| Chapter 33 - Taking the next big steps | |
| Showing off the demo | |
| Advertising agencies | |
| Chapter 34 - Managing clients, people, talent | |
| Communication | |
| Client participation | |
| Signing off | |
| Other skills | |
| Managing talent | |
| Dealing with client's relatives as talent | |
| Chapter 35 - Totaling up the costs of desktop video | |
| Serious genlocking | |
| Next stop animation | |
| The turnkey system approach | |
| Farming things out | |
| The bottom line | |
| Own or rent | |
| Pricing your work | |
| Legal issues | |
| Using copyrighted material | |
| Model releases | |
| Location releases | |
| Artwork and writing clearances | |
| "Work for hire" | |
| Market restriction | |
| Licenses and permits | |
| Copyrighting your videos | |
| Chapter 36 - Summary | |
| What's on the horizon? | |
| Moving to HDTV | |
| Appendix A: Contents of Disk included | |
| Appendix B: RESOURCES | |
| Appendix C: TCRG compatibility guide | |
| Appendix D: Example business plan | |
| Appendix E: Example Director script | |
| Appendix F: Mired color temperature conversion chart | |
| Appendix G: Lensmounts for video cameras | |
| Appendix H: ARexx: What is it? | |
| Appendix I: BIBLIOGRAPHY | |
| GLOSSARY | |
| INDEX |
You can reach Jay Gross at the following addresses, electronic and otherwise:
email: j a y @ f o t o a r t i s t a . c
o m
US Mail: P.O. Box 1696, Lexington, SC 29071-1696
www.fotoartista.com/amigadget
The Amiga Desktop Video Workbook is an AmiGadget publication formerly licensed to MicroSearch, Inc. of Houston.
Amiga is a trademark of Amiga. Other trademarks
mentioned are the property of their respective owners.
AmiGadget is an independent publisher, not
connected with Amiga.
Ask your library for the book, or get it
from www.bn.com - still in stock as of Aug. 2006.